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Prototype Z

Engine: Unity

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Role: Programmer

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Contribution: Implementation of Inventory and items.

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Prototype Z is a local co-op 2.5D zombie shooter where up to four players can play at a time. The objective is to turn the power back on and reach the extraction point while facing an ever-growing horde of zombies. Guns and items can be found around the map to aid players. However, it is only possible to reach the objective with coordinated teamwork!

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Prototype Z taught me to organise and plan code in a group setting. I oversaw the inventory and all related elements (items, UI functionality, etc.). Since the inventory mechanic intertwined with others (for example, purchasing items and equipping guns), I made sure to make the inventory mechanics easy to use, add to and to adjust. All my contributions can be found on Git in the inventory folder.

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This project was a lot of fun and also taught me how to communicate efficiently with my peers. Whenever we felt behind on our schedule, I suggested a meeting. Within these meetings, we'd discuss new deadlines for mechanics / fixes and deal with any scoping problems we encountered. This way, we were able to stay realistically ambitious. It also prevented any extra stress or frustrations, keeping the team stable. 

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Here is a general list of my contributions:

  • Inventory (Including UI functionality)

  • Inventory Controls (Moving, Dropping etc)

  • Pick Up + Drop Items

  • 11 Unique Item usages

  • Guns in inventory taking up two spots instead of 1

  • Using an item takes time and requires players to stand still and not be hit

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Here is some gameplay footage:

 
 
 

@2024 by Jotham Odunuyi

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